Excellent advice with the debug code. I am still a newb and I often forget how useful debug.log and such can be. Also, I found this:
http://www.assetstore.unity3d.com/en/#!/content/8566
Thinking I might be able to reverse engineer the controller script from this?
As for the code above not applying a force to the rigid body, I thought that applying force was the only way to move one. I came to understand that transform does not work with a physics based game object. The code above implies that force has been applied by referencing velocity, yes? You can't have velocity without applying an external force. Am I way off?
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